This is a screen shot of my first try at my concept. The ball was following the mouse and the line wouldn't stay where I drew it, there is no sound at this point. It's not finished obviously but a pretty monumental step for me, getting the ball to move and getting the mouse to draw a line!
float x = 250;
float y = 50;
float directionx = 1;
float directiony = 1;
void setup (){
size(500,500);
background(0);
}
void draw (){
smooth();
background(0);
ellipse(x,y,50,50);
x=x+directionx;
directionx=(mouseX-x)/15.0;
y+=directiony;
directiony=(mouseY-y)/15.0;
if (mousePressed) {
smooth();
stroke(255);
line(mouseX+55,mouseY+55,pmouseX,pmouseY);
}
}
No comments:
Post a Comment